﻿using UnityEngine;
using System.Collections;


public class SurroundingInfo : USaBehaviour
{
    public SurroundingType surroundingType;

    private Collider2D m_Trigger;
    public Collider2D trigger
    {
        get
        {
            if (m_Trigger == null)
            {
                m_Trigger = m_Trigger.GetComponent<Collider2D>();
                m_Trigger.isTrigger = true;
            }
            return m_Trigger;
        }
    }
}
